I say presumably because neither of those giant publishers has explicitly stated why they did so, and just what about GeForce Now they find dissatisfying. We’ve seen this before Activision Blizzard and Bethesda have pulled their games from GeForce Now, presumably for similar reasons. Lierop pulled his game over the weekend, displeased that it was included in the paid version of GeForce Now without his explicit permission. That doesn’t sit well with some game publishers and developers, including Raphael van Lierop, the game director and writer of indie hit The Long Dark from his company Hinterland Studio. That’s because GeForce Now, unlike competing services like Google Stadia, lets anyone who purchases a digital game on Valve’s Steam marketplace reinstall it on a virtual machine and play it using its cloud platform. Nvidia’s GeForce Now took yet another hit this weekend with a new publisher pulling its software from the cloud gaming service.
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